Slahal

Slahal

Slahal Lahal is the Indigenous peoples of the Pacific Northwest Coast gambling game known as stickgame, bonegame, bloodless war game, handgame, or a name specific to each language. It is played throughout the western United States and Canada by indigenous peoples. The name of the game is a Chinook Jargon word. The name bone game comes from the fact that the bone sets historically used were the shin bones from the foreleg of a deer or other animal.

The game is played with two opposing teams. There are two sets of bones, and two sets of sticks 10 sticks per team during aboriginal times, but in modern times usually played with 5 sticks per team and a kick or king stick -- an extra stick won by the team who gets to start the game in some areas a kick stick is not used. When a game is in play, one of the two teams will have two sets of bones, shown above. When your team is guessing, your objective is to get the right bone, the one without the stripe. When you have the bones, your objective is to make sure the other team guesses wrong on the bones set. When the other team guesses wrong, you gain a point. When a team has the two sets of bones, two separate individuals will hide the bones and swap them around from hand to hand each person has a striped and non-striped bone. Eventually the bones are brought forward, but are concealed as to not show the other team what one has a stripe on it. The game is usually accompanied by drumming and singing used to boost the morale of the team. The side that has the bones sings, while the other tries to guess. The musical accompaniment is also sometimes used to taunt the other team. Gambling could be done by players, or spectators of a match, placing bets on teams, or individual matches within the game between one guess and the other team's bone hiders.

Oral histories indicate that slahal is an ancient game, dating to before the last ice age.citation needed In the Coast Salish tradition, the Creator gave stickgame to humanity as an alternative to war at the beginning of time. Thus the game straddles multiple roles in Native culture -- it is at once entertainment, a family pastime, a sacred ritual and a means of economic gain through gambling. These juxtapositions are sometimes difficult to comprehend for the Western mind, but to many members of the Native community they are woven together effortlessly as a harmonic whole.

Twenty Gambling Questions

Did you ever lose time from work or school due to gambling?
Has gambling ever made your home life unhappy?
Did gambling affect your reputation?
Have you ever felt remorse after gambling?
Did you ever gamble to get money with which to pay debts or otherwise solve financial difficulties?
Did gambling cause a decrease in your ambition or efficiency?
After losing did you feel you must return as soon as possible and win back your losses?
After a win did you have a strong urge to return and win more?
Did you often gamble until your last dollar was gone?
Did you ever borrow to finance your gambling?
Have you ever sold anything to finance gambling?
Were you reluctant to use gambling money for normal expenditures?
Did gambling make you careless of the welfare of yourself or your family?
Did you ever gamble longer than you had planned?
Have you ever gambled to escape worry, trouble, boredom or loneliness?
Have you ever committed, or considered committing, an illegal act to finance gambling?
Did gambling cause you to have difficulty in sleeping?
Do arguments, disappointments or frustrations create within you an urge to gamble?
Did you ever have an urge to celebrate any good fortune by a few hours of gambling?
Have you ever considered self destruction or suicide as a result of your gambling?

Most compulsive gamblers will answer yes to at least seven of these questions.

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Chicago Poker Card Game

The poker-related card game called Chicago is one of the most popular card games in Sweden today. Relying on the keeping of score instead of the placing of bets, it is suitable even for environments such as schools, where gambling is often prohibited. The game exists in countless versions, so here a somewhat arbitrarily chosen basic game will be followed by a number of possible variations.

Hand scores

The backbone of the game is that each poker hand has its own point value, as given in this table:

One pair - 1 point.
Two pair - 2 points.
Three of a kind - 3 points.
Straight - 4 points.
Flush - 5 points.
Full House - 6 points.
Four of a kind - 7 points
Straight flush - 8 points

Basic rules

Chicago is played with a standard 52-card deck. Each player is dealt five cards. The objective is to reach 52 points.
Exchanges and hand scoring

The players are allowed to exchange any number of their cards. If a player chooses to exchange one card only, he may choose "one up", meaning that he is dealt one card faced up, which he can either accept, or instead take the next card unseen. After the exchanges, the player with the best hand and only one player gets points for his hand. Then follows another round of exchanges, but no hand scoring.

Now, the first player begins by playing one card. Ordinary whist rules apply, but the players keep their cards collected by themselves. The player who wins the last trick gets 5 points. Also, the player with the best hand whether it is the same player or not gets points for his hand. Please Note: After achieving 42 points a player is no longer permitted to trade cards as they normally would. Instead, they are dealt 6 cards at the beginning of the game and must discard one before the first scoring round. No further exchanges are permitted.
Chicago

After the second exchange, any player can choose to play Chicago. In this case, he pledges himself to win all the tricks of the game. If he does, he is awarded 15 points, but if he fails, the penalty is just as harsh: -15 points.
Blind Chicago

Sometimes, a player given five cards below ten either inclusive or exclusive - must be decides before game starts is allowed to replace them before the exchanges begin.
Some play with 3 exchanges instead of 2. Then of course, scoring for hands will be made after both the first and the second exchange.
Some do not use the "one up" rule.
Often, a game will require that a player declare "Chicago" before they can win the game. The declaration is accepted regardless of whether one wins or loses the 5 tricks.
Often, one wants to give higher rewards than 7 or 8 points for four of a kind and Straight flush respectively. There are several ways to achieve this, most notably by elevating the player immediately to 52 points, or lowering either all players or one player of the holder's choice to 0 points, or a combination of these. Some also separate the Royal Flush from the Straight Flush, awarding 9 points for a Royal Flush. Holding a Royal flush usually means immediate victory.
The confusion is great as to what scores are appointed in the case of Chicago. Some will argue that no player will get any points at all besides the +15 or -15, whilst others will allow other points to be awarded. The +5 for the game, however, can never be stacked with the +15 for Chicago. Yet another variation is to award +13/-13 points for Chicago and the declaring player gets to go first. In that variation it is forbidden to declare Chicago unless the player has reached 13 points, ruling out the possibility of a negative score.
Some prescribe that any player with 45 points or more is not allowed to replace any cards.
Some require that after and not in the same hand as a player reaches 52 points, he must win the game once more before he actually wins. This handles the possibility that more than one player reach 52 points in the same hand.
Some award 10 points instead of 5 if the last trick is taken with a deuce. If this variant is employed, 30 points must also be awarded for a Chicago hand successfully ended with a deuce.

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