Caribbean Stud Poker
Caribbean Stud Poker
Caribbean Stud poker is a casino table game with rules similar to five-card stud poker. However, unlike standard poker games, Caribbean stud is played against the house rather than against other players. There is no bluffing or other deception.
As a result of the popularity of poker, casinos created a house banked game known as Caribbean Stud Poker in order to lure poker fans to play more table games. The birth of the game is not well referenced, which is unusual for a relatively new game. Gambling genius David Sklansky has laid claim to formulating the game on a well-known poker forum, positing that he invented the game in 1982 using the name “Casino Poker”. When he developed the game the rules had some differences like, the dealer having two hole cards revealed instead of only one hole card revealed as in Caribbean Stud today. Likewise there was no progressive jackpot in the game he allegedly founded. Sklansky was unable to patent Casino Poker due to patent laws, according to the story. A few years afterwards he was approached by a poker player who brought the game to Aruba and had it patented. The poker player and a casino owner changed the rules slightly to form what we experience nowadays as
Another story details that many people claim they played the game under a different name on a cruise ship going to Aruba, before it was known as Caribbean Stud. The proprietor of the now 'Excelsior Casino' is believed to have bought the game after it was discovered on the cruise ship. The casino at the time was known as 'The King International'. This new game has developed a tremendous interest from tourists in its short history. Fanatics of the game flock to Aruba yearly to play some Caribbean Stud at its home.
The true story of how the game as it is played today came into being goes back to 1987 when a gambler named James Suttle learned the game from a down on his luck poker player while playing Texas Holdem at Binion's Horseshoe on Fremont Street in Downtown Las Vegas. The Player offered to teach Suttle the game if he would lend him $5,000.00. James Suttle denies this. James who was a friend of casino owner and game developer Danny Jones, gave the man the loan because he knew that he could sell the game to Jones for a hefty profit. Jones owned the King International Casino in Aruba which latter became the Grand Holiday Casino. The casino was located in the Holiday Inn on Palm Beach in Aruba which was a favorite layover for many cruise lines. Danny began to market the game with minimal success to other casinos and cruise ships under the company D&D Gaming Patients. It wasn't until computer software engineer Michael Titus told Jones that his game needed a linked progressive Jackpot that the game took off. Titus was playing Poker with Jones at the Horseshoe when during a casual conversation about the game including discussion about the games strengths and weaknesses they determined that the game was too strong for the house and players needed an enticement to play in spite of the games favor for the house. It has been a long standing tradition in the gaming industry to add large or progressive jackpots to games that offer weaker returns to the player. The advantage of a progressive jackpot is that it almost always pays for itself through player contributions. In slot machine play this is easily accomplished as the gaming machine is such a key element to the game, on table games this had never been done in a real time environment. Poker games have had progressive Bad Beat jackpots for a long time, but these were calculated on a daily or weekly basis from a jackpot rake at a predetermined period of time. Jones and Titus roughed out the method by which the new game would be implemented and created the first live progressive linked jackpot on a table game which lead to the games rapid growth and popularity. Two days after the Horseshoe meeting Titus resigned from his job at the Las Vegas Hilton and went to work for newly formed Progressive Games, Inc.. Progressive Games started by sharing space with a Las Vegas Sign Company called City Lites which provided signage and jackpot meters for the game. Eventually the company split due to licensing issues in Nevada. Progressive Games moved to Florida and began Global Distribution of the game while Dane Jones, Danny's son, operated the Nevada company for about six months. Eventually, Dane made a deal for the Nevada distribution rights with a company called D.P. Stud. The million dollars that was to be paid to the Jones family for the rights to distribute the game was never paid in full and due to Jones licensing issues in Nevada he was never given just payment. The hardware that went into the Nevada version of the game was illegally knocked off by DP Stud for many years. This is part of the reason the history of the game became so clouded. Dane's fumbled deal ended the Jones family involvement with the game in Nevada. However, the Ft. Lauderdale based Progressive Games went on to distribute the game globally during the next two years. In a major consolidation move Mikhon Gaming bought out Progressive Games and the Nevada distribution company in 1995. The concept patent for a progressive linked jackpot on a table game, that Titus brought to Caribbean Stud has stood many challenges. It is the Jackpot feature that has made the game a long time success among the new casino games.
The following rules are typical of U.S. casinos, but some of the details the payouts and limits vary from casino to casino.
To play, every player places his ante on a marked spot on the table playing surface the layout where indicated; all ante wagers must be placed prior to the dealer announcing No more bets. Each player also has the option to participate in the progressive jackpot feature of the game. This is also done before the dealer announces no more bets, by dropping a chip in the slot on the table which activates the progressive jackpot light for that seat and that particular hand of play. Each player and the dealer will then receive five cards, face down. The dealer will turn over one of his cards, then push the cards toward the players, after which the players may look at their cards. They may only look at their own cards, and may not discuss what they have with any other players at the table.
Players have the option to play or fold; if they choose to play, they place their bets twice the amount of their respective ante in the bet box. If they choose to fold, they forfeit their ante. After all the players have made their decisions, the dealer reveals his hole cards. The dealer only plays with an ace/king or higher; they then compare their cards to the other players' cards individually, right to left, and the players' hands that beat the dealer's qualifing hand wins.
There are some major rules in Caribbean Stud Poker that must be observed at all times while playing:
Only one hand per player. Players cannot hold or wager on multiple hands at the table.
Players choosing to play the Progressive Payout feature are responsible for ensuring their $1 wager has been inserted into slot and the Indicator Light is ON.
Players may not exchange or communicate information regarding their hands to other players or the dealer. Player violation will result in a dead hand and forfeiture of all wagers.
Incorrect amount of cards to the player constitutes a dead hand or push for that player only.
The decision of the table/casino supervisor is final.
If the dealer is dealt four cards of the five-card hand, the dealer shall deal an additional card to complete the hand. Any other misdeal to the dealer shall result in all hands being void and the cards shall be reshuffled.
Each player shall be required to keep the five cards in full view of the dealer at all times. Once each player has examined his or her cards and placed them face down on the layout, they may not touch the cards again.
If a hole card is exposed prior to the dealer announcing No More Bets, all hands shall be void.
Poker Seven Card Stud Hi Low
Seven Card Stud Hi Low
Seven Card Stud Hi-Low (8 or Better)
Seven Card Stud Poker Hi-Low Split (8 or Better) is played with a standard 52-card deck, but can also be played with a joker. Standard poker rankings apply. When playing with a joker, the joker can be used as an ace, or to complete a straight, flush, or straight flush. Players must qualify for low by making a five-card hand 8 high or lower. Five aces is the highest ranking poker hand. The lowest qualifying five-card poker hand is Ace, 2, 3, 4, 5.
Each player is dealt two cards face down (hole cards) and one card face up. There is a round of betting (check, bet, call, raise, or fold). Each remaining player is dealt one card face up. There is a second round of betting. Each remaining player is dealt a second card face up. There is a third round of betting. Each remaining player is dealt a third card face up. There is a fourth round of betting. Each remaining player is dealt a final card face down (hole card). There is a fifth (final) round of betting. Players can make a high or low hand, or both, using the same five cards. The player with the highest ranking five-card poker hand, and the lowest qualifying (8 or better) five-card poker hand split the pot. If no player can produce a qualifying low hand, the player with the highest ranking five-card poker hand wins the entire pot. In the event of a tie, the pot, or portion of the pot, if the tie is for high or low hand only, is split equally.
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Dice Game
Playing Craps
Craps is one of the most exciting casino games. It common to hear
yelling and shouting at a table. played on purpose-built
table two dice are used. made after very strict standards routinely inspected for any damage. As matter course, replaced with new ones about eight hours use,
casinos have implemented rules in way player handles them.
The player must handle the dice with one hand only when
throwing and the dice must hit the walls on the opposite end of the table.
In the event that one or both dice are thrown off the table, they must be
inspected (usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players,
who each get a round of throws or at 'shooting' the dice. If you don't
want to throw the dice, you can bet on the thrower. Several types of bets
can be made on the table action. The casino crew consist of a stickman,
boxman and two dealers.
The first roll of the dice in a betting round is called
the Come Out roll - a new game in Craps begins with the Come Out roll. A
Come Out roll can be made only when the previous shooter fails to make a
winning roll, that is, fails to make the Point or seven out.
A new game then begins with a new shooter. If the current
shooter does make his Point, the dice are returned to him and he then
begins the new Come Out roll. This is a continuation of that shooter's
roll, although technically, the Come Out roll identifies a new game about
to begin.
When the shooter fails to make his or her Point, the dice
are then offered to the next player for a new Come Out roll and the game
continues in the same manner. The new shooter will be the person directly
next to the left of the previous shooter - so the game moves in a
clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The
layout is divided into three areas - two side areas separated by a center
one. Each side area is the mirror reflection of the other and contains the
following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds
bet, Place bets and Field bets. The center area is shared by both side
areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while
pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when
the come out roll is 7 or 11, and don't bets win when the come out roll is
2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos;
the 'Bar' roll on the layout indicates which roll is treated as a tie).
Craps Bets
Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.
Odds on Come Bet - Exactly the same thing as the Odds on Pass Line bet except you take odds on the Come bet not the Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.
Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.
Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:
Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
Any Seven: Wins if a 7 is rolled. Payoff 5:1
Eleven: Wins if a 11 is thrown. Payoff 16:1
Ace Duece: Wins if a 3 is rolled. Payoff 16:1
Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
Hardways: The bet on a hardway number wins if it's thrown hard (sum of
pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown.
Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1
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